Education

Use cases

Education institutions, including schools, colleges, universities, research organizations, and online schools.

Key outcomes

Access

  • Extends digital learning resources to all students
  • Improves equity of learning opportunities

Engagement

  • Blends traditional and digital learning
  • Personalizes learning to each student

Experience

  • Augments in-person instruction with virtual learning
  • Makes campuses smarter and more efficient

Innovation

  • Enables team and project-based learning
  • Fuels advanced research

Security

  • Protects sensitive student information and intellectual property
  • Safeguards students from physical and online threats